Thank you to the five hundred and thirty brave people who downloaded my books over the weekend!
Self-publishing is a powerful tool for authors, and is the wave of the future. The old publishing companies are middle-men who used to be the gate-keepers of who and what got published. Their reign (maybe not of terror) is nearly over. While a lot of what gets published may be so-called "vanity publishing," the future will be dominated by individual authors writing what they want to write, without the often stifling influence of large publishing houses, which have historically consumed most of the profit for their own benefit. Especially in regards to e-book publishing, the new way of doing things is one in which an author...an artist, really...has the freedom to express him or herself, and present the written word to an audience in a way that is both more cost-effective to the consumer and at the same time environmentally conscious. The hundreds of people who got to sample my work over the weekend did so without doing anything more than transmitting bits and bytes through the magic of the interweb...no trees were harmed in the creation and transmission of these histories and ideas. Thanks, and bring on the future!
A blog about cats, zombies, and history in no particular order, because chaos can be fun.
Monday, April 15, 2013
Monday, April 8, 2013
Saturday, April 6, 2013
So by now everyone has probably watched
the season finale of "The Walking Dead," with the long-awaited prison
assault. While it didn't go down exactly
as I'd expected, in important ways I feel like my analysis of the probable
result was pretty spot-on. If you've
been following the things that I jot down on this blog, you'll know that I've
written two different pieces about the concept of Woodbury attacking the Prison
Kingdom of Rick. You'll also know that I
thought that Woodbury had about the same chance of success as successfully
navigating an asteroid field in The Empire Strikes Back...except the Governor
is no Han Solo, and his "ship" is certainly no Millennium
Falcon. In other words, a snowball's
chance in Hell, as they say.
Most of this gut feeling came from the
state of the Governor's army...I mean, the Governor's a psychopath, so he's not
going to get scared of much, but his followers on the other hand...well, they
leave a lot to be wished for. They
aren't (err, weren't) soldiers...just giving someone a weapon and telling them
to follow you isn't the same thing as actually training and preparing them to
fight.
In the end, the Governor's assault on
the prison was broken with ridiculous ease.
All the defenders had to do was employ a few flash grenades, and along
with some help from the dark nastiness of the tombs and a handful of hungry
zombies panic spread like wildfire among the Governor's grand army. A couple of bursts of automatic fire and the
victorious horde was reduced to a terrified mass of speeding motorists, running
for their lives back to Woodbury, even though they weren't even being
pursued. This is the response we should
have expected from them (although I thought that a lot of more of them would be
cut down in the process of extricating themselves from the prison...actually,
did anyone actually get killed in the prison?
I remain unsure, despite the statement that the recent attack was a
bloodbath, whilst the Governor was attempting to drive his minions back into
the fray).
Now we can all wait hungrily for the
next season of The Walking Dead. The
lesson we've learned from this season is that it's harder than it looks to
attack a group of determined people who have a fortress to defend. And also that Carl may be a serial
killer. And that Andrea should've shut
her yap and used the pliers with the quickness, as it were...and many other
things.
Friday, April 5, 2013
Sunday, March 31, 2013
Excerpt from "Weapons and Warfare in the Zombie Apocalypse"
Improvised Weaponry
Sooner
or later anyone facing zombie opponents is going to have to utilize everyday
objects that are not normally considered to be or used as weapons. In fact, these items (and there's a
bewildering variety of possibilities) are in general more common than firearms
or other weapons and they are commonly encountered. Every household will certainly have something
(and probably many somethings) that can be utilized as an anti-zombie weapon as
the situation warrants it. Due to the
inevitability of having to face a zombie armed with something that wasn't
intended to be used in armed conflict, everyone should familiarize themselves
with the basics of turning everyday objects from the environment into weapons.
The
most obvious of these items are commonly employed around the house as
tools. A partial sampling of such items
might include the following:
Axes and hatchets- These items
are intended to chop through saplings and branches, and to a lesser degree the
chopping of fire wood and kindling. They
come in a variety of sizes and weights and are more than capable of inflicting
a fatal crushing blow to a zombie's skull.
Axes were a fairly popular purpose-built weapon from antiquity through
the European Middle Ages, since they
were cheap and simple to manufacture.
They were also quite good at piercing armor, although their weight and
balance tended to make them less adaptable during combat when compared to
swords. Note that axes and hatchets in
your barn or garage (or your neighbor's barn or garage) are not the same as the
medieval variants that were specifically designed for combat. The domestic axe is a tool, meant to be used
against immobile, non-resisting timber.
When used against lumbering zombies, keep in mind that the weight of
axes, especially heavier models like fire axes, makes them poorly balanced as
weapons. They are slow to recover from a
missed strike. Also, missing the zombie
means the chance of striking yourself with the axe blade, which is sufficient
to cause a debilitating wound (leaving you slow or immobile and less able to
escape the still-dangerous zombie). With
these as with other weapons, they should be matched to your physical
strength. If you have no choice and need
to use it in a pinch, fine—but if the tool or weapon isn't effective given your
level of physical strength, find something more appropriate as soon as
possible.
Hammers and
picks-
Another excellent make-shift weapon against zombie attackers, hammers come in
even greater variety than axes do. These
are shorter weapons, obviously, than axes and therefore they necessitate that
the user get dangerously close to a zombie foe.
However, their weight and reach makes them relatively handy in close,
and they have the ability to inflict a depressed skull fracture or pierce the
skull. The claw end of the hammer has
some of the characteristics of medieval war picks, although the point(s) are
not nearly as acute as the medieval examples.
Historically, war hammers and the related war picks were developed
during the fourteenth and fifteenth centuries as a
response to improved armor technology.
Articulated plate armor was largely impervious to sword blows, because
the glancing surface would cause attacks to slide harmlessly off. Even if an opponent managed to strike a hard
blow with a sword, in general the solid plate that covered most of the body
could not be cut or pierced by swords.
Because of this, knights and other warriors began to carry axes and
especially hammers and picks in addition to their other weapons. Upon encountering someone in full plate armor,
the hammer or pick was deployed as an armor piercing weapon to bludgeon through
the enemy's defense. Clearly, if the
intent of such weapons was to inflict damage to someone wearing steel plate
armor, then an unarmored zombie skull is relatively vulnerable to the piercing
and hammering effect of such weapons.
Baseball/Cricket
Bats-
These are clubs, albeit specialized clubs used for organized sports. They can readily be turned into weapons in a
pinch, as scared apartment dwellers and mob enforcers can attest. Clubs are one of the oldest forms of weapon,
up there with stone spears and knives.
Deadlier forms of club were created over the course of man's
millennia-long pursuit of warfare. Often
these were embellished with stone or metal spikes or blades in an attempt to
make the weight and impact of the club do even more damage once it hit. Baseball or cricket bats need to break their
way through the skull or crush the spinal column to be effective against
zombies. They are capable of achieving
this, but bear in mind that a certain amount of strength is required, and
timing is important. Also keep in mind
that wooden clubs can potentially break: baseball bats are designed, as you
know, to hit baseballs, not skulls attached to the mass of a moving
zombie. Using a tool for a task it isn't
designed for is a recipe for the failure of that tool, and your anti-zombie bat
might break at the handle (its weakest point)
when delivering a hard blow. If you use
a bat remember that if the weapon fails you need to be ready to flee or quickly
locate an alternative implement before you become a hot lunch.
Screwdrivers- Good quality
screwdrivers, whether Phillip's head or flat, can become effective stilettos in
a pinch. If you're only familiar with
the term stiletto in reference to shoes, the pointy heel in question is
actually named after an even more pointy type of medieval dagger. Stilettos were narrow bladed weapons that
usually lacked an edge, being entirely designed around the use of the
needle-like point for thrusting. They
could pierce through weak spots or gaps in armor, or they could be worn in a
smaller form as civilian self-defense weapons.
The idea is essentially to focus a lot of force on a small point, with
the idea that the point with them pierce through the target. Screwdrivers are capable of serving in this
role, though their effectiveness would be even greater if they were modified by
sharpening the point to a more acute edge.
When targeting a zombie with such a weapon the eye sockets are probably
the best place to strike: remember that you're trying to get to the brain, and
you don't want to risk your screwdriver skittering off the curved surface of
the skull, leaving you vulnerable to a bite.
Screwdrivers are close-range weapons that should only be used if nothing
better can be found. Remember that the
zombie's danger zone extends only a few feet in front of the creature, limited
by the reach of its arms. By closing to
strike with a screwdriver, you're entering that danger zone and potentially
making yourself vulnerable.
Kitchen knives- Similar to the
use of the screwdriver, the kitchen knife is a close-ranged weapon that should
be used carefully and only if nothing better is available. The technique of using a kitchen knife is
similar to that of screwdrivers.
Primarily useful as a piercing weapon, the kitchen knife should be
targeted at the eyes or the base of the skull in order to incapacitate the
attacking zombie. Secondarily, if your
knife is sharp enough you can use it to slice at your attacker, but remember
that 1) an incapacitated zombie is still dangerous and 2) if you're using a
knife you're within striking distance of the zombie's hands and jaws. Where knives are concerned the larger the
better, in general, realizing that even the largest knife is not the most ideal
weapon. Quality knives shouldn't break,
but keep in mind that you're using it for something it really wasn't designed
for. If you're in a fancy (or well
stocked) kitchen you might find a cleaver.
Used in a manner similar to the hatchets, the cleaver's strengths are
its weight and sharp edge. A hard enough
blow should be sufficient to cut through the skull, though like the knife its
short reach places the user in some amount of danger.
Scissors- Most cheap
scissors won't be much use against a zombie.
But if you happen upon a high quality set of scissors, especially those
meant to cut fabric, they can be pushed into service as a sort of
stiletto. The ring-shaped handles can be
used to secure a decent grip around the base, and the blades are capable of
concentrating sufficient force on a small point, which means they can be used
as piercing weapons. You're probably
familiar with the possibility of using scissors as makeshift weapons, because
of the presentation of such a scenario by Hollywood. Remember that zombies are not humans, and so
"close" doesn't count: only the brain or the spinal column will
do. You'll need to use significant force
to make it happen with scissors, and like other short weapons you'll be in
danger the whole time.
Table legs- Another form
of club. Lighter and generally less
effective than baseball bats (if it's heavier, great, but then you're going to
have a hard time breaking it off the rest of the table). They're included here in part because pretty
much every house or apartment has some of these inconspicuously holding up the
furniture. If it's all you've got, it's
better than nothing. Use it to find your
way out as quickly as possible, so that you can locate something better to
defend your flesh from hungry zombies (with an emphasis on the "as quickly
as possible" bit).
Pans- The right pan
can be a decent weapon, in an emergency.
Especially high quality examples.
Pans have mass and are resilient enough to survive multiple blows. Cast iron, while extremely heavy, is probably
the most lethal of this category of improvised bludgeoner.
Dumbbells and
other weights-
Another regularly encountered item, these are similar to the cast iron pans
mentioned above. It's all mass, and all
about using that mass to crush the zombie's skull before he gets the upper
hand. The variety of hand weight known
as a "kettle bell" (give a shout out to Russia for the idea) could be
a very capable close-in bashing weapon, provided you can get your hands on a
light enough example. They look basically
like a cannon ball with a cast loop-like handle attached to the top. Swing one with enough force and the right
timing and you'll have pulp instead of a zombie.
Shovels- Finally a
weapon with some reach. Shovels can be
pressed into service as a type of pole arm: they allow the user to keep some distance
between him or herself and the offending zombie, and they can be used to both
bash and pierce. Remember that a shovel
blade is not sharpened for battle, and it's not going to shear through a zombie
skull like you think it might. But with
the right strike in the right spot, you'll survive to live another day, and get
or manufacture a more effective weapon.
Pitchforks- Pitchforks
(and scythes) have a long history of being put to use in (mostly failed)
peasant rebellions. The failed part
comes in when you consider that the authorities, depending on the time period,
had either plate armor and warhorses or firearms with which to put down the
rebels. Luckily for you, zombies don't
have any of these things, and so you won't be facing a cavalry charge or a fusillade
of rifle fire as you stand ready with your trusty pitchfork. These items give you reach, and the formula
for effective piercing applies: lots of force focused on a small point
(actually several points). Pitchforks
can also be used to pin or maneuver zombies, if such tactics become necessary:
impale your victim and then control him by manipulating the handle. You won't destroy the zombie by this method,
but you might allow an ally to get an opening to strike or give yourself time
to run or get a better weapon. Keep in
mind that the handle might break, and be prepared if that occurs.
Rebar &
steel pipe-
Building materials offer up a range of products that might be used in a pinch
as makeshift clubs. A piece of iron pipe
or a short length of rebar encountered at a construction site might be
sufficient to save your life, so that you live to run/fight/starve for another
day. The technique is obvious: you
supply the force, it supplies the mass and transmits the force to the
skull. Crush away.
The Halligan tool- The holy grail
of improvised anti-zombie weaponry, in my humble (but educated) opinion. Usually found in the proximity of firefighters,
the Halligan tool is sort of like the bastard stepchild of a Swiss Army Knife
and a crowbar, which firefighters use to poke, prod, pry, smash and generally
dislocate all manner of inanimate objects in the course of their firefighting
duties. It combines the characteristics
of a war pick with a short spear, and has the added benefit of being highly
useful because of its regular "day job" utility as well. You may well need to do some breaking and
entering, and a Halligan Tool is your ticket to a successful life of
post-apocalyptic crime.
Crowbar- An obvious
follow up to the Halligan Tool, a crowbar is a heavy steel tool designed to
destroy things. The hammer builds. The crowbar smashes. A hard blow and you'll reduce the zombie's
skull to nibblets. Keep in mind that
this isn't a light weapon. To use it and
recover in time you'll need decent physical strength. Like the Halligan Tool, the crowbar is a
spork for the apocalypse: it does several jobs, and it does them pretty well.
The Chainsaw- I include this
here in part because it is a staple of some zombie fiction, and has been held
up as an improvised weapon by Hollywood.
Obviously a chainsaw can be used as a weapon: in fact, they are quite
dangerous to use, even if you're familiar with them. Loggers have been slicing themselves up
(accidentally) with chainsaws for a long time.
They'll easily tear through most of the things in your path (and you, if
you're not careful). Movies probably
portray the chainsaw as a weapon because they're scary and dramatic. In reality, this should be about the last
thing you want to grab as a means of defending yourself. If you're trapped with nothing but a letter
opener and a chainsaw, pick the chainsaw.
Otherwise, get something less ridiculous. The chainsaw's strengths are also its main
weaknesses, in a sense: it has the power to dismember a body, but it's going to
spray bits of that body all over the place (read "you") in the
process. The fact that zombies are infectious
masses of dead tissue should make you think twice before you decide to frolic
amongst the flying zombie bits.
Chainsaws are heavy, so if you're not already pretty strong, don't
bother to try and use one as a weapon. The
torque from their operation makes them still more difficult to use against attacking
zombies. They are extremely noisy, so if
you haven't managed to alert every zombie in your immediate vicinity, well, you
have now. They run on gasoline (or an
oil/gas mixture) which means they can only be used as long as the fuel supply
lasts. Essentially, chainsaws are
terrible weapons. Leave them to the
actors who are only pretending to fight zombies.
Saturday, March 30, 2013
The Walking Dead: Tale of the Tape
SPOILER ALERT! If you aren't caught up on the most recent
Walking Dead episodes, wave off! You're
about to ruin your life! Don't read the
following!
Ok.
I've already blogged about the Governor's upcoming attack on the
Ricktatorshipians at the prison (The Walking Dead: Prison Assault, below). Or maybe we should be calling them,
collectively, the Democratic Republic of Atlanta Survivors, now that Rick has
renounced his imperium. Anyway, if
you've read my earlier post you'll know that I consider the assault on the
prison to be a fool's errand, from the point of view of the Governor. He's crazy, so maybe he's not thinking things
through clearly, but anyone who puts much thought towards the proposed prison
attack can see that there are significant obstacles to success. Now that we know a little more information,
I'd like to stress this point even more that I did before.
I've spent a lot of time over the years
studying and teaching military history, and one of the things that military
historians of antiquity are always interested in is the size of opposing
armies. This is made much more complex
by the fact that ancient commentators usually heavily exaggerate the numbers of
the losing side, so that historians constantly have try to figure out the
truth. Some people are highly opposed to
this, insisting that the figures are accurate.
They spit the derogatory term "revisionist" at those who don't
agree with them. Anyway, I'm a
revisionist, I suppose...most enemy armies are highly inflated in surviving
chronicles, because those accounts were written by the victors. Alexander the Great did not fight a quarter
million Persians at Gaugamela. Sorry to
burst anyone's bubble, but that figure is not possible.
But wait! For the upcoming prison assault, we actually
have decent figures for the opposing sides!
All we have to do is comb through a few of the back episodes, and we
learn some very crucial information, if we want to use our historical powers of
deduction to predict the future (no, historians are not just interested in the
past). As luck would have it, a
conversation between Milton and the Governor provides us with detailed
information concerning the size and composition of the Governor's Woodburyite
Militia. According to this conversation,
the Militia is made up of the following: 1) the "able-bodied," twenty
in number, 2) the not-able-bodied, who suffer from various health problems, six
in number, and 3) kids, and yes the Governor's right about adolescence being a
modern construct, but you can't undo this simply by saying so...there are six
adolescent commandos in the Governor's ranks.
This gives us a total of thirty-five gun-wielding live bodies, of which
fifty-seven percent are neither sick nor in the fourth grade.
But we have still more information: in
the preview of the upcoming final episode, we learn that the Governor is upset over
Merle slaughtering eight of his people.
At least eight is the figure my ears heard. The eight good people were probably not drawn
from the Governor's auxilia of grade-schoolers and the aged, but from the cream
of the non-health-compromised twenty. If
the Governor did indeed leave Grandma and Timmy at home with the mint julips,
the warband he led unknowingly into the crosshairs of Merle was composed of his
"best" fighters. So we should
subtract these individuals from the total, leaving the governor twelve decent
soldiers, six old and sick individuals, and nine children for cannon fodder.
Against them are arrayed the surviving
D.R.A.S. citizens: Rick, Daryl, Maggie, Glenn, Beth, Carl, Michonne, Carol and
Hershel (). All of these individuals,
even Beth (whom they should develop more as a character, by the way) have been
shown to be competent in a fight. Some
of them are extremely capable. Even
crippled Hershel is ready to throw down, and you'll recall from the destruction
of his farm that Hershel is capable of becoming a berserker in the right
circumstances. Michonne, Daryl, Rick,
Maggie and Glen are all deadly. Carl is
a budding little psychopath whose only toy is a gun. These people are nasty in a fight. They're also used to working together, which
is crucial for military operations, now as in antiquity.
The Governor's mob is not. His regiment of decent people got cut up
pretty badly by Merle...only one person...who wiped out a goodly chunk
of the decent Woodburyites all by his lonesome.
A casualty rate of eight to one in favor of the enemy is not something
to be proud of, unless you outnumber your opponents by more than eight to
one. And even then it's really not
something to be proud of. I'm thinking
that the morale and the cohesion of the Woodburyite Militia is not particularly
noteworthy at this point. From the point
of view of the Militia, they've been attacked twice at the town itself, and
then ambushed outside it, with considerable casualties in each encounter. They've only seen two slain enemies. Clearly they're not getting the best of the
exchange. And as we lead up to the
attack on the prison, we've got to be honest and say that more than fifty
percent of the Governor's army is made of shaky conscripts. Things do not look promising for his future
as a post-Apocalyptic Napoleon.
Thursday, March 28, 2013
Excerpt from "Weapons and Warfare in the Zombie Apocalypse"
A Note about the Apocalypse
This
volume is dedicated to a study of weaponry and battle tactics as they
specifically relate to an apocalyptic zombie outbreak. What exactly do I mean by “Zombie
Apocalypse?” That's an interesting
question. Certainly the lessons learned
from reading this volume could be applied to other sorts of zombie epidemics. Locally, a large enough outbreak might even
replicate many scenarios found in a true zombie apocalypse, even if society was
elsewhere intact. But the true intent of
this book is to prepare readers for a world-wide zombie pandemic. This specifically means a plague of zombies
so large that nations around the world collapse and the living dead outnumber
the living by a wide margin. In the
hypothetical situation this volume assumes, after the initial destruction and
devastation caused by the breakdown of societies around the globe, as much as
99% (or even more) of the world's human population has fallen victim to zombies
or the fallout of the breakdown of civilization. The world inhabited by the relative handful
of human survivors will be very different from that of the early twenty-first
century that is our present. This is
especially true in the so-called First World nations, whose relatively
privileged and well-off inhabitants have the longest way to fall as
civilization world-wide takes on many of the trappings of our medieval or
ancient pasts. If you live in Africa
with only minimal access to electricity and running water, the new world of the
apocalypse isn't going to be so different.
Except for the ravenous walking corpses.
But for the denizens of the wealthy countries of Europe or the United
States the fall will be shocking and dramatic.
It will also more than likely be the cause of greater loss of life,
since the citizens of the First World mostly lack many of the basic survival
skills that we've exchanged for our technologies and machines.
Much of
this volume's content is directed at the citizens of the modern US. Certain sections, especially those related to
firearms and ammunition, are designed to be of use by survivors who have access
to the remnants of early twenty-first century America's gun culture. In much of the rest of the world these
sections will be of only partial value, given the differences in the rates of
gun ownership and the prevalence of firearms and ammunition. Other sections, such as those dealing with
ancient or improvised weaponry, should be useful to survivors around the
globe. So the advice contained herein
has some utility no matter where you find yourself at the dawn of the new
world—the world of the zombie—even though some of the content is biased in
favor of American survivors. Fight well,
and remember to always watch your back.
A Brief Introduction
When
mankind stumbled upon agriculture at the end of the Neolithic period, it wasn't
very long before he learned that taking things from others was easier than
laboriously growing or making them himself.
Thus warfare was born, and quickly resulted in the invention of all
sorts of sophisticated and specialized technologies such as weaponry and
defensive fortifications. Man is
enormously inventive when it comes to figuring out how to kill his own kind
(and members of pretty much every other species as well). Combined with our inventions, our intellect
makes us the deadliest predator to ever walk the earth.
In
the event of an apocalypse-level zombie epidemic, however, this may no longer
hold true. Outwitted by the inexorable
force of a microscopic pathogen (or space dust or however zombies come into
being, for the purpose of this volume it really makes no difference), most
members of our species would succumb to a threat that we can't beat with arms
or intelligence. With the bulk of the
human population transformed into ravenous automatons, the survivors will face
a transformed world where most of the old patterns of existence no longer
apply. There are myriad dangers
survivors would face in this new world, and zombies are only one of these. The environment itself would quickly become
an enemy as the electricity failed (if you live in the US you can thank all the
people who don't want to pay taxes, because our tottering electrical grid is
long overdue for a radical overhaul).
Even in countries with better infrastructure, without human controllers
most power would quickly vanish, taking artificial light and heat with it. Water supplies would become contaminated for
the same reason, a situation exacerbated by the large numbers of unburied
corpses that would be a feature of societal collapse. Food supplies might be largely looted or
destroyed during the initial stages of the outbreak, as human populations
became increasingly panicked. Food
remaining in supermarkets would become prey to a variety of rodent and insect
pests, while rotting vegetable and animal products would teem with bacteria,
making the corner store a dangerous place.
Fire would be an enemy, rather than an ally, as unattended pilot lights led
to infernos in cities and suburbs.
Reserves of pressurized natural gas could explode, further increasing
the danger posed by fire. Around the
world, nuclear power plants would eventually become grave threats to the
regions surrounding them: without humans to maintain the coolant levels, spent
fuel rods would inevitably cause thermonuclear explosions, poisoning the
countryside in all directions with lethal amounts of radiation. Without modern medical technology, survivors
would be suddenly thrust back in time to the medieval world, where otherwise
minor illnesses or injuries could prove fatal.
Obviously, the world of the zombie apocalypse is a dangerous place, even
discounting the hordes of the walking
dead. But there are a number of other manuals detailing these and other
dangers, and the reader is encouraged to make every effort to seek them
out. Preparation is the key to
survival. This volume has a different,
more specialized focus than the literature that currently exists on the subject
of zombies and the potential breakdown of society that could occur following a
world-wide zombie plague. It is
important to remember what this manual is not, in other words. You will not find much information on food
supplies or general scavenging here.
There is no discussion of interpersonal relations beyond the
requirements of armed combat. Absent is
a conversation about long-term goals or travel or, for that matter, that much
about zombies themselves. This book is
not concerned so much with what created zombies but rather with how to engage
them in battle. The focus here is
warfare, from the point of view of a historian who has considerable knowledge
of military history. It is a knowledge
that is useful to apocalyptic survivors, and so I share it here with you. In the end I want you and yours not simply to
survive—I want you go to war.
This
book offers a discussion and analysis of weapons and warfare as these topics
relate to surviving a world-wide outbreak of zombification. In the modern world the concept of self defense
is taken seriously by certain individuals, but in reality (at least in the
developed world) the risk of violence is quite low. Most people will go their entire lives
without needing to defend themselves from violent attack. In the post-apocalypse, both zombies and
hostile surviving humans will make self-defense a necessity. Everyone who lives past the end of the world
will need to become a warrior. This book
is designed to offer some instruction on the nature of weapons and warfare in relation
to the threats faced by survivors in a changed world.
There
are two general sections (or books) contained within this volume. The first contains a detailed overview of the
tools needed to provide for personal safety in the event of a violent encounter
with zombies (and to a lesser degree, other people). The second, shorter section deals with a
discussion of some of the tactics needed to survive actual combat. Overall, this volume is designed as a
supplement to the existing body of literature.
It is not an extensive how-to manual, but rather a focused discussion of
the tools and techniques needed to survive battle, and not meet a greasy and
terrifying end accompanied by the gnashing of decaying teeth.
Book I
Preparation
It
might be self-evident, but it bears remembering that zombies are not
people. They might have once been
people, but the creature they've become has a completely different set of
capabilities and vulnerabilities. As it
specifically relates to combat, it is crucial to
remember that psychology will only effect the reader, and not the zombie. There are no psychological restraints for the
zombie, and this is an advantage for it and a disadvantage for you. You will be scared, even terrified when
facing zombies, because your brain has the capacity to anticipate the future
and dread what might happen to you if those decaying limbs manage to grasp your
hair or clothing. You can anticipate
with horror what it might feel like, sound like, to have blackened, jagged
teeth sink themselves into your flesh as you shriek and kick in a futile
attempt to get away. You have the
capacity for fear, and that can complicate your attempts to resist zombie
attackers. In contrast, the zombie is
incapable of fear. It does not feel
pain. It cannot anticipate what might
happen to it and react defensively. The
differing psychology between the living and the living dead is an important consideration
that should not be taken lightly.
In
the history of warfare, from the first stone arrowheads to the use of atomic
weapons capable of leveling cities, fear is an incredibly powerful tool for an
aggressor. There is a reason that
medieval warriors drank alcohol, screamed war cries, and even bit the rims of
their shields like the Viking berserkers.
These behaviors are all responses to the very real fear that humans
instinctively feel when confronted with violence and the possibility of bodily
harm. The conditioning and training of
soldiers since ancient times is in part an attempt to control the response that
people feel when confronted with danger.
In a confrontation with zombies you will be afraid. They will not be.
The
zombie's complete lack of fear changes how you approach the problem of
defeating them in battle. Assault
rifles, for example, often have the capacity for fully automatic fire, that is,
the weapon cycles after every shot and fires continuously until the ammunition
supply is exhausted. Soldiers in combat
use this ability sparingly, because fully automatic fire would quickly run
through the standard ammunition load carried by individual soldiers. Automatic fire is mostly reserved for what is
known as suppressing fire, i.e. firing lots of bullets in the direction of a
hostile enemy in order to get them to duck and cease their own fire. Obviously this is totally meaningless with
zombies. They can't be suppressed,
because they can't feel fear. Automatic
fire should therefore be mostly discarded against undead foes, since all it
would achieve is the squandering of ammunition reserves.
Zombies,
being undead, cannot succumb to wounds as humans easily can. For a human (especially considering the
post-apocalyptic dearth of good medical care) a gunshot or stab wound is
extremely dangerous. Even a small-caliber
bullet can easily sever major arteries, leading to loss of blood pressure,
unconsciousness and death. The same
bullet hitting organs like the kidneys or liver would result in much the same
thing. Lungs can collapse. Piercing wounds to the lower abdomen carry
with them the risk of infection and contamination by the bacteria of the
digestive tract. Wounds to the heart are
of course fatal, as are injuries blunt or otherwise to the brain or the spinal
column. Even normally minor wounds to
the extremities can prove fatal in the absence of medical care. The various types of gangrene are fatal if
untreated, and offer a particularly gruesome fate. In short, humans are fragile sacks of meat
with lots of vulnerabilities. Zombies
have few of these limitations.
Zombies
are immune to pain, which makes fighting one different from fighting a
human. You cannot inflict a painful
wound on a zombie in order to gain time to escape, or create an opening for
another attack, as you can with a human opponent. You cannot debilitate a zombie through the
use of pain. Moreover, zombies will not
fall victim to blood loss, as a human opponent might following a wound that is
not immediately fatal. Historically
speaking, throughout human history most people killed on the field of battle
were not killed outright: instead, they suffered one or more wounds that slowly
killed them. After the battle of
Waterloo in 1815, for example, thousands of wounded soldiers continued to die
from their injuries for several months after the one-day battle was over. Zombies, in contrast to humans, cannot by
definition be wounded, although their ability to function can be impaired if
significant trauma is inflicted upon the body.
The point to remember is that a zombie will not stop unless major damage
is inflicted to the brain. Nothing else
will completely stop them. Thus
combatants encountering zombies need to modify their techniques to take into
consideration the difference between the living and the undead.
Firstly,
it should be remembered that while zombies are essentially super-human (or
perhaps non-human) when it comes to fear or pain, they do have some of the same
limitations that humans are constrained by.
In terms of their physical structure they use the same musculature and
skeletal system to provide for mobility.
Just because they can't feel pain doesn't make their
bones or muscles less susceptible to damage.
This means that they can be slowed or crippled by damaging attacks to
the extremities, which might be useful depending on the situation. Severing the vulnerable spinal column by
cutting through the neck, or smashing it with a blunt instrument or bullet is a
good way to stop a zombie: their vestigial brains depend upon the spinal column
to relay information to the rest of body just like yours does, so the spine is
a prime target for your attacks.
The
main target, obviously, of any anti-zombie weapon is the brain that controls
the creature's body. Everything you do
to strike at a zombie comes down to destroying the brain or severing its
connection with the rest of the body, in order to eliminate the threat
presented by that body (note that severed zombie heads, or heads attached to
crushed spinal columns might still be able to bite, so watch your step). Targeting the skull of a zombie, with the
view of piercing through it to the vulnerable brain beneath is not as easy as
it might appear. Remember that the skull
is designed by nature to defend the brain at all costs. It is the hardest part of the human body for
good reason. Especially when considering
the use of hand-held weapons keep in mind that breaking through the defense
offered by the skull may not be easy.
You should always be prepared to strike again, until the creature stops
moving.
This
is obviously a brief overview of the biological constraints of zombies. I stress again that the reader should refer
to more detailed discussions of the anatomy and physical capabilities of
zombies found in other works. The survey
above is meant as a sort of refresher course prior to the lengthier discussion
of weaponry that commences below. In any
event, with the dead far outnumbering the living, where they came from or why
isn't in the end very useful information.
Wednesday, March 27, 2013
Excerpt from "Weapons and Warfare in the Zombie Apocalypse."
Unarmed Combat
We've
all been in fist fights at some point.
Or most of us have been. Sort of. In something that looks vaguely like two
hominids trying to ineffectually squeeze and poke one another. That is, most of us suck at hand
fighting. We just don't do it
enough. If you do, you're either 1) a
biker, 2) a convict or you were previously, 3) a cop (but that's specialized),
4) a professional boxer/wrestler, 5) a practicing martial artist. In other words, most people aren't good at
fighting with bare hands. We're actually
not really equipped for it, from an evolutionary point of view. Neanderthal man was, and was strong enough to
rip bits off of you. But alas, the
bigger muscles and smaller brain not a success story did make. That is actually a wonderful lesson regarding
the utility of unarmed combat in the zombie apocalypse. Unarmed combat against zombies is foolish. Some of my fellow experts would argue
otherwise, but I strenuously object.
Allow me to make my case in the following pages.
People
who are expert fighters (or just really mean and tough) can do a lot of damage
without using any weapons. Part of this
gets back to the fact that we're really not that tough. We're poorly designed to take punishment,
with relatively weak muscles and dangerously exposed vital organs. Which means if you're good at beating people
up you know that the majority of the population is pretty squishy and bad in a
fight. Most fights end quickly. Boxing matches are boxing matches because the
people involved are trained professionals.
Anyway, if you are a Shao Lin monk or a professional boxer (or whatever)
you can probably take most people in a fight.
The key word here is "people."
Because you aren't going to be fighting people, most of the time, in the
zompocalypse. Most of the people will be
dead. But you will have plenty of
zombies to toy with.
There
are a number of glaring problems with the concept of trying to fight zombies
unarmed. First, the zombies
themselves. Consider, for example, that
a zombie is nothing more than a sack of meat and bones that wants to eat
you. It isn't really alive, but it is
presumably host to a lot of little things that are---the
bacteria that are hitching a ride on the slowly-rotting body of the
zombie. These bacteria are dangerous,
and if you start wrestling around with the zombie you're likely to come into
close contact with them. These organisms
don't have your best interests in mind and should be avoided. Also note that this is over and above
whatever pathogen created the zombie in the first place. If you don't want to get infected it's
probably a good idea to keep your hands to yourself.
Speaking
of hands, notice that the typical attack utilized by the vast majority of the
non-trained populace in a fist fight is, well, a fist. And the fist is not an ideal weapon. Even using one against humans is dangerous.
The human mouth is more or less as dirty, bacteria-wise, as a dog's mouth
is. The chance of getting a nasty and
potentially dangerous infection makes this a bad idea. Before the apocalypse cutting your hands on
some other dirty human's teeth wasn't too much of a problem because of
antibacterial soap and antibiotics. Yet
again, the problem is a lack of medical care.
And punching a zombie is much worse than punching a human, because
they're infected with whatever made them zombies and carrying around who knows
what other bacterial hitchhikers. You
don't want to punch a zombie. Ever.
Once
again, zombies can only be destroyed by destroying the brain. Unless you have a handy parking tie or some
other hard inanimate object to bash the zombie's head against, good luck. The skull is the hardest part of the body for
a reason and you aren't going to be able to get through that with your
limbs. The Shao Lin monks in the room
might beg to differ, but all the regular people should never take it the street
with a zombie.
Another
reason why it is extremely stupid to try to go hands-on with the undead is
related to the nature of the zombie brain, and how it's different than yours or
mine. We, you see, (as living breathing
humans) are not normally capable of exerting our muscles to their full
potential. The very good reason behind
this is that if we did so we would risk damaging muscles, bones and connective
tissue. Our brains stop us from going
fully berserk because the brain is interested in not ripping important parts
that it might want to use later. The
zombie, with a mushy and primitive brain, does not have this restriction. So zombies can exert their muscles to the full
extent of their power. Zombies that look
smaller than you will very likely be stronger.
And the zombie doesn't care if it rips muscles or damages tendons. This makes unarmed combat with zombies
extremely dangerous. If you can't get
away, you're lunch.
For
some real-world evidence to back up my assertion that you should pretty much
never go unarmed against a zombie I offer you something Bruce Lee once said
(and I'm paraphrasing): "if someone wants to bite your nose off, and
they're willing to take whatever punishment you might inflict to make that
happen, then they'll probably get the nose." This, by definition, is exactly what a zombie
is like in a fist fight. They don't care
at all what you do to them, they just want the nose. And the rest of the stuff attached to the
nose.
More
evidence about the dangers inherent in hand fighting with zombies comes from a
friend of mine who is a policeman. The
individual in question has a not-quite-politically-correct term for the
strength displayed by many people who have mental problems. The same concept works for individuals who have
been partaking of illegal substances that aren't good for them. Being really stoned or crazy can allow people
to short-circuit the mechanism that normally doesn't let the body harm itself
through its own strength. These people
can be extremely strong, and the police are very careful when they deal with
them. Zombies, in terms of strength, are
going to be like the guys who get blasted on PCP and pick a fight with a dozen
cops. You really don't want to take them
on by your lonesome.
The
only advantage you as a live human has against the
undead in terms of bare-handed fighting is speed. Zombies are slow, and so if you're careful
you have the ability to outmaneuver them.
As long as they don't grab hold of you, you can outrun them
or flank them. Zombies have relatively
poor coordination, and they can be pushed or shoved in order to unbalance them
or knock them over. A kick to the back
of a knee should be enough to temporarily hobble your zombie opponent. A sharp enough blow or kick to the side of
the knee may break it, inflicting a more permanent crippling injury to the
zombie. Attacks like these are not
designed to do anything other than gain you enough time to make your
escape. Fighting against even one zombie
without a weapon is extremely dangerous, and you should break contact as
quickly as possible. Once this has been
accomplished you can keep going and make good your escape and arm yourself in
order to re-engage the zombie(s) on better terms. If you are caught unarmed by a group of zombies,
your only hope is to break contact and escape as quickly as possible. It is not possible for unarmed and unarmored
humans to survive combat with multiple zombies.
In such a situation the odds are simply too stacked in favor of the
undead.
Killing
a zombie, in the absence of weapons, is a difficult task. If you are able to grab the zombie's head and
twist it sideways violently enough you may be able to sever the spinal cord,
which would deactivate the zombie from the neck down. The zombie's jaws would remain dangerous, but
it would be incapable of locomotion. In
order to do this, you will have to be extremely careful to avoid the zombie's
jaws prior to the snapping of its neck—just because you've grabbed the zombie
by the head doesn't mean that it will desist from its primary and only
motivation, which is eating you. Action
movies have done a good job of making it seem relatively easy to break
someone's neck with a quick twisting motion.
In reality this is more difficult than the movies make it seem, in part
because the person in question is going to be resisting your attempts. In terms of the zombie, the muscles of the
neck will almost certainly be tensed as it continues its single-minded assault
on your person. With a wriggling (and
very strong) zombie trying fanatically to chew on your flesh it's going to be
more difficult to emulate Hollywood's action stars than you think.
There
are two relatively basic street fighting techniques that you might be tempted
to use against zombies. Pitted against a
human opponent these things are extremely deadly, pretty much assured to stop a
fight, even if they don't kill outright.
The first is gouging an opponent's eyes with the thumbs or one or both
hands. The second involves violently
thrusting an opponent's head sideways while simultaneously driving your knee
into the relatively soft portion of the skull around the ears. Both of these things work against people,
although they take a simple brawl and elevate it into the realm of attempted
murder. But then in the zompocalypse
there is no such thing.
So. Eye gouging.
This is a particularly gruesome and terrifying wound to inflict upon a
human opponent. The eyes are filled with
fluid which is somewhat pressurized. If
even a small pin is thrust far enough into the eye this fluid will leak out,
and blindness is certain. Eyes can be
crushed and burst open by the strength of the hands, if you have the fortitude
to actually delve into an opponent's head.
Beyond the eyes are the relatively weak bones of the ocular
cavities. Humans can be killed with a
determined enough assault on the eye sockets.
Even if this doesn't kill the effect of losing one or both eyes may be
so traumatic that you will have brought an end to a fight. Against zombies, this is not so effective.
As
usual, there is no psychological impact on a zombie when you pop one or both of
its eyes. They don't feel pain and lack
the ability to anticipate a future of partial or total blindness. They simply don't care at all. Moreover, in order to attack the eyes you’re
placing yourself into the potentially very strong embrace of the zombie to your
front, with what will probably be disastrous consequences. If you have the physical strength necessary
to fight off the zombie while you continue your assault on its eyes, keep in
mind that putting your fingers into the insides of a zombie's skull is a very
good way to get infected, or at least get a very dangerous “normal” bacterial
infection that could also kill you.
Delving around in a zombie's body, especially while it's fully animated,
should clearly be avoided at all costs.
Smashing
the side of an opponent's skull is a potentially lethal attack on a human. The skull is weak at the side of head, and is
much less able to stop intrusive attacks.
Against a human, driving a knee into this relatively soft part of the
skull is a good way to inflict a serious brain injury. With a hard enough blow the brain will swell,
resulting in unconsciousness and death.
As above, you've probably gone into the territory of attempted
murder. But, zombies, as usual, don't
cooperate.
A
zombie's brain is only partially functional, so there's no guarantee that
you'll be able to inflict enough damage to put your zombie down by battering it
with a knee or elbow. While you're
attempting to knock your way through its skull, the zombie will still be trying
to grab and bite. In order to knee the
zombie in the head in the first place, you'll also need to push its head
downwards towards your rising knee—an activity that is dangerous in several
different respects. Grabbing the side of
the zombie's head may result in a bite.
Pushing the zombie's head into your knee may also result in a bite. And since bites are fatal, you've just lost
in a very final way.
As
I conclude this section I would like to reiterate that unarmed hand-to-hand
combat against zombies is extremely dangerous.
It is something to be avoided unless you have absolutely no choice at
all. It would be better to run. The dangers of fighting a zombie unarmed put
it just to one side of being suicidal.
Even fully trained professional fighters (boxers, etc.) are going to
notice that their skills, which worked so well against living humans, are more
than trumped by the vast advantages zombies enjoy in an unarmed encounter at
arm's length. This is not to say that
contemplating unarmed combat is bad. As
with everything else in this volume survival is a prize won by those who are
the most adaptable to changing conditions.
In Darwinian terms, survivors who are willing to use every tool and
every technique are those survivors whose survival is “selected for.” So unarmed combat should not entirely be
stricken from your zompocalypse playbook.
But if flight or armed combat are options these should always be chosen
first. Hand fighting is the last resort
of the desperate.
Tuesday, March 26, 2013
The Walking Dead: "The Death Ride of Merle"...or, weapons, warfare, and how to wack the Governor before he destroys your existence.
SPOILER ALERT!!!!! If you
haven't seen the most recent episode of the "The Walking
Dead"...don't read this! I have no
wish to ruin anyone's enjoyment of the best zombie drama ever made.
------------------------------------------------------------------------------------------------------------
So. I was actually
starting to like Merle. I realize that
the writers of the show more or less have to cut down important cast members on
a regular basis...that is actually one of the fundamental realities of The
Walking Dead. A la "Game of
Thrones," anyone can be killed. And
sooner or later they probably will be.
But I was actually starting to like Merle, despite the white-trashy
racist overtones and drug abuse and semi-sociopathic violence he was enamored
of. His death at the hands of the
Governor...who is a lot more authentically sociopathic and at the same
time reminds me of every crappy boss I've ever had...well, it was
unfortunate. Merle deserved better than
that, even if he was intending to destroy himself. He deserved to kill the Governor.
Merle's tactics against the Governor and his brute squad
were sound, sort of. The idea of firing
when other people's bombs/mortars/artillery/gunfire provide masking noise is
actually very smart. Snipers have been
abusing this boon for a long time, especially during high-intensity short range
urban conflicts, like say the battle of Stalingrad. The problem with Merle's delivery of the
technique was that he was much too close.
The 5.56mm round used by M4 carbines like the one he was carrying is a
potent little thing...it'll fly on a flat tragdectory out past several hundred
yards. Which means there's no reason to
do your nifty sniper attack at point-blank range. Merle should've gone into the woods and fired
only at the Governor, if he got the chance.
Even if his purpose (which seems to be the case) was to die, he should
have selected a spot that would've allowed him to slaughter more of the
Governor's people.
The actor who plays Merle, Michael Rooker, probably knows
this, since he owns (unless I'm mistaken) a gun-range somewhere in
California. I've seen him shoot, in
character and otherwise, and Mr. Rooker clearly knows how to use a gun. The unfortunate fact is that Merle and one
other person with some sand could have probably wiped out the entire
dork-militia brought out by the Governor to ambush Rick. Even if they were pushed back, the nitwits
that the Governor employs lack the skills to track down a pair of determined
individuals fighting their way through broken territory. Even the best people under the Governor's
wing are not particularly competent...take for example Rodriguez, the guy with
the aluminum bat and the Heckler&Koch MP5K...K for "kurtz," or
"short." That weird little gun
has gotten a lot of play time from Hollywood for a lot of years. I don't know why, other than it looks
interesting. But in the apocalypse, it's
a really bad idea...there are no extra magazines, it isn't particularly
accurate...you could find many better things to equip yourself with. Yet Mr. Rodriguez continues to use his MP5K,
always on full auto, despite his magazine dillema.
The entire concept of ambushing Rick's group, as the
Governor has invisioned it, was put together by a three-year-old,
apparently. I can see this, and I'm only
an academic. Ask a few ex-soldiers, and
see what they'd recommend. The people in
the prison should have wiped out the Woodbury militia by now. Originally I would have argued for a defense
of the prison, followed by a counterattack.
But after the last episode, I'd say that the group should be broken into
a handful of small teams, and each of them should launch simultaneous attacks
on the Woodburyians, just like the Celtiberian warriors who proved to be so
troublesome to Rome (in Spain, or Hispania) in the middle of the second century
BCE. The best defense is a good offense,
if your opponents are the dinks from Woodbury.
Sunday, March 24, 2013
Let's go a-Viking...
If you haven't been watching "The
Vikings" (produced through The History Channel), you should be. It's fantastic. The History Channel doesn't have the highest
reputation among my fellow historians, in part because the channel has a strong
tendency to sway to whichever breeze blows from its current ownership. That's the explanation behind what are
sometimes "interesting" trends in the channel's lineup—and why we
sometimes refer to it as the "Hister" Channel, based on the recurring
predominance of shows about Hitler. An
apparent fascination with aliens and Armageddon are also explained by this
phenomenon. But "The Vikings"
is pretty solid, from what I've seen.
It's the first historical drama (ok,
ancient historical drama) whose writers seem convinced that you can tell an
intriguing story and still include a bunch of interesting and
informative historical information. It
isn't perfect, but considering that its current competition is probably
Spartacus: War of the Damned (whose writers specifically said that they weren't
going to let the history "hold them back") we can forgive "The
Vikings" for instances where the interpretation is relatively free.
The portrayal of religion—pagan as well
as medieval Christian—is really neat. As
is the inclusion of interesting material about sexuality, technology, and
social and political hierarchy. History
really is better than fiction. To my eye
at least, "The Vikings" is far more watchable, full of color and
depth and "foreignness" that makes it far more effective than the
Spartacus series. The people at Starz
took a lot of time and effort (and money) to portray the story of Spartacus and
the Third Servile War (73-71 BCE) in a way that is largely style, rather than
substance—if the writers hadn't decided that the history would have hampered
them, they could have used what little solid evidence we do possess to
construct a truly great story. There's a
lot of meat on the bones of the tale of Spartacus, and the writers missed most
of it and presented us with scraps and gristle instead. The History Channel's Viking series, after
only a few episodes, seems to me to be a truly fantastic piece of historical
fiction...you can learn a lot of interesting things and still be
entertained.
As of now I believe there will only be
nine episodes of "The Vikings," which is a tragedy considering that
Spartacus got 3+ entire seasons to not actually get around to telling much
about the story of Spartacus. They could
have easily done much more than they did, especially once you remember that we
live in the great Renaissance of epic movie-making...with the massive
improvements in technology studios are more or less free to paint whatever
canvas they want, on whatever scale. The
Viking show should be the recipient of three seasons of tale-telling, rather
than the historical mutilation that is Starz' Spartacus series.
I don't think I'm alone in this, for a
variety of reasons. I'm a historian, so
of course I'm interested in things including more history...but I think that lots
and lots of people, and not just academics, are interested and entertained by
more historical accuracy. I suggest this
based partly on conversations I had with customers when I worked as a barista,
during the first part of my grad school career.
If you work or have worked as a barista, you know that you end up
talking to a lot of random people that you'd otherwise never encounter. And one of the things that I found over and
over was that people in their later twenties and thirties routinely said that
they had grown to like history. It was
common that I'd talk to somebody who had once hated history (thanks to our
miserable public school curriculum in the US, especially after the debacle that
is No Child Left Behind) who later grew to like it a lot. I think there's a large audience of people
who want more rather than less substance.
And so we should all watch "The Vikings" and tell our friends
about it...I already have...since that's the only way we can influence studios
to pay more than lip service to the historical foundation of past events they
want to dramatize.
Friday, March 22, 2013
The Walking Dead: zombies and free time...
Somewhere
near the beginning of season three I posted a comment on my Facebook page about
scavenging. That is, the rate and
success of scavenging in the Walking Dead, and how our intrepid heroes seem to
be pretty lousy at it. To be fair I
realize that they're hemmed in by hordes of the undead, trapped in small-town
Georgia where there is relatively less material through which to sift. But still.
They're not very good at scavenging.
In some ways the apocalypse is like a giant, never-ending treasure
hunt. It's fun, people,
albeit fun punctuated by moments of extreme terror. Anyway, I mentioned this on Facebook and one
of my favorite former students responded by noting (I'm paraphrasing),
"yeah, and they spent season two doing their laundry when they should have
been doing something more constructive...like building a zombie moat around the
farm...or something."
My
favorite former student's comment got me thinking about the concept of
down-time in the apocalypse, and I came to what I think is a useful (maybe
crucial) conclusion: in the apocalypse, we modern first world types are going
to be extremely bored. It will be like
combat—immense boredom punctuated by the flashes of extreme terror I mentioned
above. Why is this, you ask? The answer is simple: no internet.
I'm
an under-employed academic, so my case may be more extreme than many of you,
dear readers. But the fact is, the
internet has become my only outlet to the outside world. I use it for work. I watch The Walking Dead online. I spend enormous amounts of time reading
about random obscurities when I should be doing something better (For example,
did you know that camels only have teeth on their bottom jaws? The top is only a hard plate. Plus they like apples.). Part of my online time is spent in a desperate
attempt to hawk my books, which informs you of the galley-slave salary that
adjunct professors earn. But still... if
I lost the internet, life as I know it would cease to exist.
People
would go through withdrawal. I know I
would. When I was a kid I was the nerd
who enjoyed going to the library and lugging back dozens of books at a
time. A lot of that behavior I've
carried over to the internet world that we currently inhabit...you can
literally learn about pretty much anything your heart desires with a few
keystrokes. It's brilliant.
But
in the apocalypse, the internet would die.
And we'd have problems. No easy
access to information. Even libraries
would be relatively less useful, because the search mechanisms are all
computerized. Unless you've memorized
the Dewey Decimal for books about agriculture, you're going to be spending a
lot of time searching through the darkened stacks before you get what you
want. But I digress.
In
the apocalypse we'd all have a lot of down-time. So, if the apocalypse does happen, we'd all
be trying to learn new useful hobbies, lest we all die of boredom. Basic blacksmithing, for example, would be an
extremely useful skill to develop.
You're not going to be churning out swords anytime soon, but spear-heads
are relatively easy to make...I recommend models with a long tang, like the
Japanese yari, rather than the socketed types used by pretty much everybody in
Europe and the Mediterranean (the tang offers increased resilience to the spear
shaft). The forge needed to construct
such useful materials is easy to make.
You can look it up online.
The
people in The Walking Dead should all be learning as many interesting/useful
things as they can, rather than doing a bunch of laundry. The same goes for all of us, who are
imagining hypothetical situations where we'd be the people surviving the
apocalypse. And anybody who has useful
knowledge to impart should be liberally handing it out. I would love to have a garden, for instance,
but my thumb is black rather than green.
Every living plant-based organism I've ever tried to grow has withered
into a blackened, decayed husk, not unlike the zombies of Walking Dead
fame. I suck at growing things. And with all the food stores either looted or
filled with bio-hazard levels of trapped bacteria, somebody who can
actually bring the potatoes to full term would be an excellent friend to
have.
This
is one of my pet peeves about one strand of existing zombie fiction—the notion
that after the apocalypse certain types of people (like, say, academics) will
be entirely useless. On the contrary, if
I do say so myself, my background in ancient history would prove to be very
useful in a wide variety of situations.
And most people can say exactly the same, no matter what their skills or
training. Most people are good at
something. My mom's a wicked
gardener. My brother knows everything
there is to know about guns. My dad can
fix most machinery. And therein lies the
lesson to learn...in the apocalypse, the internet is going to be your friends
and companions. Learn from them, and you
won't waste away from a lack of sensory input.
Plus you'll probably discover something cool along the way.
Thursday, March 21, 2013
The Walking Dead: Use your head, and then your hands...
The Walking Dead (and most zombie fiction) is filled with
tension. The few remaining people fight
a seemingly doomed battle against vast hordes of former shop clerks and office
workers who have been transformed into ravenous, mindless zombies. In the course of the story that we see unfold
in front of our eyes, these few survivors are forced to fight for their lives
against the vast numbers of the undead.
In the Walking Dead they have to contend with dangerous fellow humans as
well, which complicates things and makes the Walking Dead more nuanced and
enjoyable than earlier examples of the genre.
This latest season of the Walking Dead plays around with the question of
who the real enemy is—the dead or the living?
While most of the season seems to point towards fellow humanity as being
the real danger, I think it's safe to assume that by the end of the season this
will be shown to be a severe and deadly misapprehension. The dead are the ultimate enemy, not other
survivors, at least not in the final analysis.
So. If zombies are
the real villains of The Walking Dead (and I think they are), I'd like to
comment on the methods of fighting them portrayed in the show. Specifically, I'd like to discuss the place
of hand weapons and focus on the severe shortage of them in the hands of the
two groups of survivors. There are
notable exceptions to this—Daryl wields a large Busse combat knife, Michonne
carries a katana, and the henchman Rodriguez carries around an aluminum baseball
bat (which wouldn't work very well, and not for for very long, he should be
using a wooden bat or choose something else).
To that list we should probably add the bayonet/handspike sometimes used
by Merle and Andrea's knife. All in all,
especially before the arrival of Michonne, this is an inadequate total. At one point we even see Rick bashing zombies
with his empty Colt Python, which would probably be a good way of damaging it
permanently. Clearly, more thought needs
to be directed towards the use of hand weapons.
Fighting zombies with axes and machetes would be more
dangerous than if you were using a gun, because you've got to get close to them
and that allows them a chance to bite you.
But if used correctly, having a bladed or blunt weapon would also allow
you to break away from a group of zombies, by fighting free of the press. If Rick had carried a machete or bowie knife
he wouldn't have needed deploy his revolver as a bludgeon. The utility and neccesity of hand weapons
should have been driven home in the events surrounding the death of Lori at the
beginning of Season 3. The zombie attack
that ruined everything in that episode was not large enough to make hand
weapons ineffective. Yet everybody fired
off the few bullets they had with them and then had no choice but to run. Carry hand weapons, ladies and
gentlemen. They work. Not just a gun. A gun and a big knife. Or a sword. Or a machete. Or any one a
numerous possible tools that would help save your life: bats, claw hammers,
hatchets, wood axes, cleavers...there is surely some tool you can find to
defend yourself in the apocalypse. Poor
unfortunate T-Dog, who carried a poker from some random fireplace at the
beginning of season three...he'd get an "F" in zombie survival, in my
opinion.
Wednesday, March 20, 2013
The Walking Dead: Prison Assault
I
love "The Walking Dead." New
episodes are pretty much the high point of the week for me. That said, I love to nitpick the show, which
makes sense—I'm a historian, and I'm nerdy enough to write a 70,000-word volume
regarding zombies. I actually think that
a lot of the fun involved in the zombie fantasy involves questioning the
actions of the on-screen protagonists.
We all have a good time thinking about what we'd do if we were in the
same situation.
And
so I've been thinking about the upcoming climax of this season, which I'm
assuming will culminate in the long-anticipated battle between the Woodburyites
and the Ricktatorshipians at the prison.
My academic nerd brain is having a hard time reconciling, however, how
it is that the Gover-nator's attack will be anything but a miserable bloodbath
for Woodbury. Think about it from the
Governor's point of view if you will (ok, if you were the Governor, presuming
you are not a sociopathic nutball like the actual Governor). You have a fortress that you have to get into
(the prison) that's defended by a smaller force of people you'd like to
kill. You have more people, and so it's
a straightforward application of numbers and bullets, right?
Wrong. Think of the prison as being essentially a
medieval castle. Castles were designed
to allow smaller groups of people to avoid being massacred by larger groups who
wanted to do the massacring. Attacking
medieval armies, if they couldn't punch a hole in the walls (and they usually
couldn't), usually had to wait to starve out the defenders. The defenders' best hope was either that
their enemies would run out of money and go home or that a relief army would
arrive and drive off the enemy.
Now
remember you're the Governor, and you have this basic military problem laid at
your feet. How to get in? You don't have heavy enough weaponry to blast
a big hole in the reinforced concrete of the prison. So you've got to launch an infantry assault against
the defenders. You could also wait them
out, trying to whittle them down through attrition or starvation.
Of
course the problem with this is that there's already a relief army on the
scene—the zombies, some of whom you actually put there yourself (opps, bummer).
Before you get to the desperate and
trapped Ricktatorshipians, you've got to cut your way through the zombies. You have to do this while being shot at by
Rick and the rest of the gang. Also,
even if you manage to get into the yard, the noise of a gun battle will surely
draw zombie reinforcements from the surrounding countryside. Behind you.
Dispersing
your forces to reduce their vulnerability to bullets makes them more vulnerable
to zombies. Bunching up for mutual
defense against the undead makes you an excellent target. Dividing your forces reduces the immediate on-the-spot
numerical advantage you need against the prison denizens, so that doesn't help
much either. Plus any force that
assaults through the breach in the prison walls on the far side of Rick's
prison is in for a nasty surprise in the dark—and they'll most likely panic and
be devoured. So that would have been a
good idea except for the zombies you didn't know about.
Considering
your "army" for a moment makes it increasingly clear why the prison
should not be attacked. Your
Woodburyite militia is a pretty milquetoast affair, if you're being honest with
yourself. Simply handing Timmy and
Grandma a rifle doesn't negate the fact that they've spent the last year living
in the 1950s. They have no experience of
warfare, against zombies or humans, and we know from a few episodes back that
even one zombie is enough to terrify them.
Since you are rational (you're not really the Governor) it seems pretty
obvious that your conscripts will have little chance of success, considering
that they've got to survive Rick's bullets while keeping one eyeball out for
the zombie relief army (yes, they want to eat everyone, but they'll start with
the closest meat, which was all grown in Woodbury).
I
am highly interested to see how the writers manage to make the army of Grandma
and Timmy produce anything other than their own massacre.
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