A Note about the Apocalypse
This
volume is dedicated to a study of weaponry and battle tactics as they
specifically relate to an apocalyptic zombie outbreak. What exactly do I mean by “Zombie
Apocalypse?” That's an interesting
question. Certainly the lessons learned
from reading this volume could be applied to other sorts of zombie epidemics. Locally, a large enough outbreak might even
replicate many scenarios found in a true zombie apocalypse, even if society was
elsewhere intact. But the true intent of
this book is to prepare readers for a world-wide zombie pandemic. This specifically means a plague of zombies
so large that nations around the world collapse and the living dead outnumber
the living by a wide margin. In the
hypothetical situation this volume assumes, after the initial destruction and
devastation caused by the breakdown of societies around the globe, as much as
99% (or even more) of the world's human population has fallen victim to zombies
or the fallout of the breakdown of civilization. The world inhabited by the relative handful
of human survivors will be very different from that of the early twenty-first
century that is our present. This is
especially true in the so-called First World nations, whose relatively
privileged and well-off inhabitants have the longest way to fall as
civilization world-wide takes on many of the trappings of our medieval or
ancient pasts. If you live in Africa
with only minimal access to electricity and running water, the new world of the
apocalypse isn't going to be so different.
Except for the ravenous walking corpses.
But for the denizens of the wealthy countries of Europe or the United
States the fall will be shocking and dramatic.
It will also more than likely be the cause of greater loss of life,
since the citizens of the First World mostly lack many of the basic survival
skills that we've exchanged for our technologies and machines.
Much of
this volume's content is directed at the citizens of the modern US. Certain sections, especially those related to
firearms and ammunition, are designed to be of use by survivors who have access
to the remnants of early twenty-first century America's gun culture. In much of the rest of the world these
sections will be of only partial value, given the differences in the rates of
gun ownership and the prevalence of firearms and ammunition. Other sections, such as those dealing with
ancient or improvised weaponry, should be useful to survivors around the
globe. So the advice contained herein
has some utility no matter where you find yourself at the dawn of the new
world—the world of the zombie—even though some of the content is biased in
favor of American survivors. Fight well,
and remember to always watch your back.
A Brief Introduction
When
mankind stumbled upon agriculture at the end of the Neolithic period, it wasn't
very long before he learned that taking things from others was easier than
laboriously growing or making them himself.
Thus warfare was born, and quickly resulted in the invention of all
sorts of sophisticated and specialized technologies such as weaponry and
defensive fortifications. Man is
enormously inventive when it comes to figuring out how to kill his own kind
(and members of pretty much every other species as well). Combined with our inventions, our intellect
makes us the deadliest predator to ever walk the earth.
In
the event of an apocalypse-level zombie epidemic, however, this may no longer
hold true. Outwitted by the inexorable
force of a microscopic pathogen (or space dust or however zombies come into
being, for the purpose of this volume it really makes no difference), most
members of our species would succumb to a threat that we can't beat with arms
or intelligence. With the bulk of the
human population transformed into ravenous automatons, the survivors will face
a transformed world where most of the old patterns of existence no longer
apply. There are myriad dangers
survivors would face in this new world, and zombies are only one of these. The environment itself would quickly become
an enemy as the electricity failed (if you live in the US you can thank all the
people who don't want to pay taxes, because our tottering electrical grid is
long overdue for a radical overhaul).
Even in countries with better infrastructure, without human controllers
most power would quickly vanish, taking artificial light and heat with it. Water supplies would become contaminated for
the same reason, a situation exacerbated by the large numbers of unburied
corpses that would be a feature of societal collapse. Food supplies might be largely looted or
destroyed during the initial stages of the outbreak, as human populations
became increasingly panicked. Food
remaining in supermarkets would become prey to a variety of rodent and insect
pests, while rotting vegetable and animal products would teem with bacteria,
making the corner store a dangerous place.
Fire would be an enemy, rather than an ally, as unattended pilot lights led
to infernos in cities and suburbs.
Reserves of pressurized natural gas could explode, further increasing
the danger posed by fire. Around the
world, nuclear power plants would eventually become grave threats to the
regions surrounding them: without humans to maintain the coolant levels, spent
fuel rods would inevitably cause thermonuclear explosions, poisoning the
countryside in all directions with lethal amounts of radiation. Without modern medical technology, survivors
would be suddenly thrust back in time to the medieval world, where otherwise
minor illnesses or injuries could prove fatal.
Obviously, the world of the zombie apocalypse is a dangerous place, even
discounting the hordes of the walking
dead. But there are a number of other manuals detailing these and other
dangers, and the reader is encouraged to make every effort to seek them
out. Preparation is the key to
survival. This volume has a different,
more specialized focus than the literature that currently exists on the subject
of zombies and the potential breakdown of society that could occur following a
world-wide zombie plague. It is
important to remember what this manual is not, in other words. You will not find much information on food
supplies or general scavenging here.
There is no discussion of interpersonal relations beyond the
requirements of armed combat. Absent is
a conversation about long-term goals or travel or, for that matter, that much
about zombies themselves. This book is
not concerned so much with what created zombies but rather with how to engage
them in battle. The focus here is
warfare, from the point of view of a historian who has considerable knowledge
of military history. It is a knowledge
that is useful to apocalyptic survivors, and so I share it here with you. In the end I want you and yours not simply to
survive—I want you go to war.
This
book offers a discussion and analysis of weapons and warfare as these topics
relate to surviving a world-wide outbreak of zombification. In the modern world the concept of self defense
is taken seriously by certain individuals, but in reality (at least in the
developed world) the risk of violence is quite low. Most people will go their entire lives
without needing to defend themselves from violent attack. In the post-apocalypse, both zombies and
hostile surviving humans will make self-defense a necessity. Everyone who lives past the end of the world
will need to become a warrior. This book
is designed to offer some instruction on the nature of weapons and warfare in relation
to the threats faced by survivors in a changed world.
There
are two general sections (or books) contained within this volume. The first contains a detailed overview of the
tools needed to provide for personal safety in the event of a violent encounter
with zombies (and to a lesser degree, other people). The second, shorter section deals with a
discussion of some of the tactics needed to survive actual combat. Overall, this volume is designed as a
supplement to the existing body of literature.
It is not an extensive how-to manual, but rather a focused discussion of
the tools and techniques needed to survive battle, and not meet a greasy and
terrifying end accompanied by the gnashing of decaying teeth.
Book I
Preparation
It
might be self-evident, but it bears remembering that zombies are not
people. They might have once been
people, but the creature they've become has a completely different set of
capabilities and vulnerabilities. As it
specifically relates to combat, it is crucial to
remember that psychology will only effect the reader, and not the zombie. There are no psychological restraints for the
zombie, and this is an advantage for it and a disadvantage for you. You will be scared, even terrified when
facing zombies, because your brain has the capacity to anticipate the future
and dread what might happen to you if those decaying limbs manage to grasp your
hair or clothing. You can anticipate
with horror what it might feel like, sound like, to have blackened, jagged
teeth sink themselves into your flesh as you shriek and kick in a futile
attempt to get away. You have the
capacity for fear, and that can complicate your attempts to resist zombie
attackers. In contrast, the zombie is
incapable of fear. It does not feel
pain. It cannot anticipate what might
happen to it and react defensively. The
differing psychology between the living and the living dead is an important consideration
that should not be taken lightly.
In
the history of warfare, from the first stone arrowheads to the use of atomic
weapons capable of leveling cities, fear is an incredibly powerful tool for an
aggressor. There is a reason that
medieval warriors drank alcohol, screamed war cries, and even bit the rims of
their shields like the Viking berserkers.
These behaviors are all responses to the very real fear that humans
instinctively feel when confronted with violence and the possibility of bodily
harm. The conditioning and training of
soldiers since ancient times is in part an attempt to control the response that
people feel when confronted with danger.
In a confrontation with zombies you will be afraid. They will not be.
The
zombie's complete lack of fear changes how you approach the problem of
defeating them in battle. Assault
rifles, for example, often have the capacity for fully automatic fire, that is,
the weapon cycles after every shot and fires continuously until the ammunition
supply is exhausted. Soldiers in combat
use this ability sparingly, because fully automatic fire would quickly run
through the standard ammunition load carried by individual soldiers. Automatic fire is mostly reserved for what is
known as suppressing fire, i.e. firing lots of bullets in the direction of a
hostile enemy in order to get them to duck and cease their own fire. Obviously this is totally meaningless with
zombies. They can't be suppressed,
because they can't feel fear. Automatic
fire should therefore be mostly discarded against undead foes, since all it
would achieve is the squandering of ammunition reserves.
Zombies,
being undead, cannot succumb to wounds as humans easily can. For a human (especially considering the
post-apocalyptic dearth of good medical care) a gunshot or stab wound is
extremely dangerous. Even a small-caliber
bullet can easily sever major arteries, leading to loss of blood pressure,
unconsciousness and death. The same
bullet hitting organs like the kidneys or liver would result in much the same
thing. Lungs can collapse. Piercing wounds to the lower abdomen carry
with them the risk of infection and contamination by the bacteria of the
digestive tract. Wounds to the heart are
of course fatal, as are injuries blunt or otherwise to the brain or the spinal
column. Even normally minor wounds to
the extremities can prove fatal in the absence of medical care. The various types of gangrene are fatal if
untreated, and offer a particularly gruesome fate. In short, humans are fragile sacks of meat
with lots of vulnerabilities. Zombies
have few of these limitations.
Zombies
are immune to pain, which makes fighting one different from fighting a
human. You cannot inflict a painful
wound on a zombie in order to gain time to escape, or create an opening for
another attack, as you can with a human opponent. You cannot debilitate a zombie through the
use of pain. Moreover, zombies will not
fall victim to blood loss, as a human opponent might following a wound that is
not immediately fatal. Historically
speaking, throughout human history most people killed on the field of battle
were not killed outright: instead, they suffered one or more wounds that slowly
killed them. After the battle of
Waterloo in 1815, for example, thousands of wounded soldiers continued to die
from their injuries for several months after the one-day battle was over. Zombies, in contrast to humans, cannot by
definition be wounded, although their ability to function can be impaired if
significant trauma is inflicted upon the body.
The point to remember is that a zombie will not stop unless major damage
is inflicted to the brain. Nothing else
will completely stop them. Thus
combatants encountering zombies need to modify their techniques to take into
consideration the difference between the living and the undead.
Firstly,
it should be remembered that while zombies are essentially super-human (or
perhaps non-human) when it comes to fear or pain, they do have some of the same
limitations that humans are constrained by.
In terms of their physical structure they use the same musculature and
skeletal system to provide for mobility.
Just because they can't feel pain doesn't make their
bones or muscles less susceptible to damage.
This means that they can be slowed or crippled by damaging attacks to
the extremities, which might be useful depending on the situation. Severing the vulnerable spinal column by
cutting through the neck, or smashing it with a blunt instrument or bullet is a
good way to stop a zombie: their vestigial brains depend upon the spinal column
to relay information to the rest of body just like yours does, so the spine is
a prime target for your attacks.
The
main target, obviously, of any anti-zombie weapon is the brain that controls
the creature's body. Everything you do
to strike at a zombie comes down to destroying the brain or severing its
connection with the rest of the body, in order to eliminate the threat
presented by that body (note that severed zombie heads, or heads attached to
crushed spinal columns might still be able to bite, so watch your step). Targeting the skull of a zombie, with the
view of piercing through it to the vulnerable brain beneath is not as easy as
it might appear. Remember that the skull
is designed by nature to defend the brain at all costs. It is the hardest part of the human body for
good reason. Especially when considering
the use of hand-held weapons keep in mind that breaking through the defense
offered by the skull may not be easy.
You should always be prepared to strike again, until the creature stops
moving.
This
is obviously a brief overview of the biological constraints of zombies. I stress again that the reader should refer
to more detailed discussions of the anatomy and physical capabilities of
zombies found in other works. The survey
above is meant as a sort of refresher course prior to the lengthier discussion
of weaponry that commences below. In any
event, with the dead far outnumbering the living, where they came from or why
isn't in the end very useful information.
No comments:
Post a Comment